![]() VRCSdkControlPanel.OnGUI () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:206) VRCSdkControlPanel.ShowBuilders () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:319) ShowBuilder () (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:164) OnGUIAvatar (_AvatarDescriptor avatar) (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:826) ![]() _SdkBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at :0) ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at :0) ExportCurrentAvatarResource (UnityEngine.Object avatarResource, System.Boolean testAsset) (at :0) System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at :0) The code looks like this:įileNotFoundException: C:/Users/Kovach/AppData/Local/Temp/DefaultCompany/New Unity Project (7)/prefab-id-v1_avtr_9a0bc2b9-c2c5-4a9d-8153-43c4b5255cc3_圓d does not exist I have no experience with unity except for trying to get an avatar uploaded to VRChat, which I have been failing at for a couple days now. You can also reach out to other world creators in our Discord community on the #udon-development or #world-development channels in the Worlds and Udon categories.I'm having an identical issue. ![]() If you need to start over, you can duplicate the original scene you had again.If you are able to upload successfully, this means the cause for the issue was in one of the GameObjects you've removed. Pay attention to what you've removed, and try uploading the world again.After this, you can open the newly created duplicate of your main scene and start removing GameObjects from the hierarchy.Start by duplicating your scene file by right-clicking it or by pressing Ctrl + D.In case there is an issue with your scene, the following steps can help you find what is causing it:.The example scene can be found under the VRChat SDK menu under Samples.If you are able to upload it successfully, the issue is in your scene instead of the project. To see if there is an issue with the scene you are trying to upload, you can open the UdonExampleScene provided with the SDK and try to upload it instead.Tips for troubleshooting your World project Please don't copy and paste it into the request! Copy the following into the text box and press OK: %UserProfile%\AppData\Local\Unity\Editor.Open the Run dialog by pressing Windows + R.If you are having issues finding the correct location, you can follow the steps below: ![]() Your Editor.log can be found in the following location: C:\Users\username\AppData\Local\Unity\Editor\Editor.log. If you need help solving the errors you've found or cannot find any, please submit a support request with as much information as possible, including an editor log where you've successfully reproduced the error.This can help you determine if a Unity Package you imported was exported incorrectly or is conflicting with the current VRChat SDK version. If you cannot determine the cause, you can also try creating a new project and seeing if the issue happens before importing additional assets.If the errors indicate a specific asset you've imported into the project, you can try removing it first and checking to see if the creator has released a more recent version that might resolve known bugs with the asset itself.It will also indicate how many errors you currently have in your console. To narrow things down, you can disable everything but errors from the top-right corner of the console.Yellow-colored Warnings can be ignored in most cases, and the issue you are looking for will appear under red-colored Errors. Open the Unity Console with Ctrl + Shift + C and look for errors pointing toward an asset causing the issue.You can also look at the SDK Troubleshooting article in our Creator documentation for some common issues.Ensure your VRChat Creator Companion and any packages added to the project you are having the issue with are up to date.
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